Hi, I'm Dany.

I am a computer science student at Dalhousie University focused on graphics programming, procedural generation, and algorithm engineering. Welcome to my sandbox.

Recent Work

Boids Spatial Partitioning

A flocking simulation heavily optimized using uniform grids and quadtrees to handle massive entity counts efficiently.

C# Unity

HITS/TF-IDF Search Engine

A custom search engine analyzing a Wikipedia database, utilizing Hubs and Authorities scoring alongside Term Frequency algorithms.

Python SQLite