Hi, I'm Dany.
I am a computer science student at Dalhousie University focused on graphics programming, procedural generation, and algorithm engineering. Welcome to my sandbox.
Recent Work
Boids Spatial Partitioning
A flocking simulation heavily optimized using uniform grids and quadtrees to handle massive entity counts efficiently.
C#
Unity
HITS/TF-IDF Search Engine
A custom search engine analyzing a Wikipedia database, utilizing Hubs and Authorities scoring alongside Term Frequency algorithms.
Python
SQLite